The Five Joys of the Programming Craft In this article, we are revisiting the original ideas about the pleasures of programming put forth by Fred Brooks in one of the most influential and timeless books on software project management known as The Mythical Man-Month. Why is programming fun? What delights may its practitioner expect as his reward? 1. The Sheer joy of building things First is the sheer joy of making things. As the child delights in his mud pie, so the adult enjoys building things, especially things of his own design. This delight must be an image of God’s delight in making things, a delight shown in the individuality and novelty of each leaf and snowflake. “The characteristic of great innovators and[…]
Conceptual integrity is the most important consideration in system design. It is better to have a system omit certain anomalous features and improvements, but to reflect one set of design ideas, than to have one that contains many good but independent and uncoordinated ideas.
A programmer who truly sees his program as an extension of his own ego is not going to be trying to find all the errors in that program. On the contrary, he is going to be trying to prove that the program is correct – even if this means the oversight of errors which are monstrous to another eye.
Software project management is an art and science of planning and leading software projects. It is a sub-discipline of project management in which software projects are planned, implemented, monitored and controlled.